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Magestone: Elves pt. 3 - Foringean Elves
Wood Elves
Often mistakenly used synonymously with "wild elf", the term "wood elf" only refers to elves of the Alphorian colonies on the Foringean continent. Historically it has been used of colonists that used to build their houses primarily from wood and tended to live close to or even surrounded by forests. Though the term has never been in official use in the empire, it does seem to be wholly elven in origin, only later adopted by humans.
Wood elves are mostly descended from lowborn elves that moved to the continent to gain more freedoms, even pardons from criminal charges, afforded to those that willingly became colonial pioneers. Some also share mixed heritage with elves that had been exiled from Alpharion during the Cold Aion, before the forming of the first colonies. Those few survivors and their descendants that were willing to reintegrate to the empire passed on valuable survival information to the newcomers, though for a large part they were written out from
:iconOsmatar:Osmatar
:iconosmatar:Osmatar 11 7
Literature
Magestone: Elves pt.2 - Elves of Alpharion
High Elves
The most areteic Alphorians, termed highborn, function as the privileged ruling class of Alphorian society, similar to the nobility of human cultures. However they only have to prove their lack of detrimental or undesirable goblinistic traits to be counted among the highborn, even if their parents were not. Thus high elves are less a people and more a social caste, although this is often lost to non-Alphorians. 
High elves are stereotypically tall (6-7 ft) and slender, the males lacking obvious masculine features of most human populations such as facial hair, a protruding brow or prominent jawline. Indeed there is little sexual dimorphism present beyond obvious sexual characteristics. This feminization of features has been explained with Elven beauty standards, but is probably equally as much a side effect of mildly goblinistic traits which have been adopted as the new normal due to their ubiquity in the population. This mild goblinization also explains
:iconOsmatar:Osmatar
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Literature
Magestone: Elves pt. 1
Origins
The history of the Elven race is intimately tied with the Alphorian nation. Arguably one would not exist without the other. 
At the end of the War of Ruin, most of the surviving Andirite mages took refuge on the island of Alpharion and transformed it into a safe haven by erecting an enormous magical force field known as the Aegis Megas. Unfortunately the Aegis together with the fallout of the war exposed the inhabitants of nascent Alphoria to constant high levels of background magic, which lead to an epidemic of goblinistic mutations.
To combat the goblinization of the populace a new policy was formulated to screen newborns and youths for harmful mutations. Those deemed 'areteic', i.e. free of negative goblinistic traits, were given special place in society but were obligated to only marry other areteics and produce at least five children, two of whom had to be areteic themselves. Those with non-severe of goblinism were either given limited options to marr
:iconOsmatar:Osmatar
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I wanted to let you know that from now on, I will no longer be posting works of certain paleoartistic subjects on DeviantArt. There will still probably be new paleoart uploaded in this gallery in the future, and this will not affect the spec bio art, unless at some point I deem it necessary. If I do produce paleoart not suited for dA in the future, I'll try to find some other venue to make it publicly available. 

There used to be a time I wondered why so many paleoartists were leaving dA. I no longer do. Let's hope it doesn't come to that.

Wood Elves

Often mistakenly used synonymously with "wild elf", the term "wood elf" only refers to elves of the Alphorian colonies on the Foringean continent. Historically it has been used of colonists that used to build their houses primarily from wood and tended to live close to or even surrounded by forests. Though the term has never been in official use in the empire, it does seem to be wholly elven in origin, only later adopted by humans.

Wood elves are mostly descended from lowborn elves that moved to the continent to gain more freedoms, even pardons from criminal charges, afforded to those that willingly became colonial pioneers. Some also share mixed heritage with elves that had been exiled from Alpharion during the Cold Aion, before the forming of the first colonies. Those few survivors and their descendants that were willing to reintegrate to the empire passed on valuable survival information to the newcomers, though for a large part they were written out from official history.

One reliable way of recognizing a wood elf is a tattoo on the right temple, a symbol of the rising sun. This was given to all who left or were forced into exile from the island of Alpharion so they could be identified if they attempted return. This became known pejoratively as the Colonist Brand. Many colonists altered their tattoo to make it look like a tree, which has been suggested as an alternate origin for the term "wood elf". Though never enforced or even officially recognized, this sun-tree has become a cherished symbol among colonial elves and is often given to colonial children at an early age.

Otherwise wood elves are very similar to their insular cousins, though due to a different lifestyle tend to be more tanned and muscular. They also more often have brown or red hair. Wood elf clothes can also be a giveaway. Colonial elves wear mostly wool, linen and leather rather than fine spider silks. For most humans wood elves appear incredibly advanced in most ways, but are seen as earthy and a bit backward by the elves of Alpharion.


Dark Elves

All modern dark elves are descended from the people of Morantia, an Alphorian colony that rebelled against the oppressive laws and heavy taxation of the empire and declared independence. After a military intervention failed, the Kyrkos did something unexpected: a greater spell known as the Branding was cast, changing the hair color of almost every Morantian. It is suggested that this was intended to scare Morantia into rescinding its independence or to discourage any other colonies with similar plans. Morantians certainly did not falter, and no further harm came to them.

Due to the Branding, most dark elves have raven black hair, though other shades exist largely due to intermarriage with non-Morantians but also a minority of Morantians that escaped the Branding. Rarely dark elves are born with a slightly purple skin hue, though not as extreme as seen in ogres and some hobgoblins. This appears to be tied to the Branding rather than a novel mutation, though it only manifests rarely. Curiously albinistic dark elves always have a light purple skin despite lacking normal human pigmentation.

Otherwise dark elves are most similar to the wood elves, both physically and culturally. However they are proud of their independence from Alphoria and its strictures, and have repealed all areteicity laws and marriage and childbirth limitations. Despite the official statements of the Kyrkos, this has not lead to an increase of goblinistic traits among dark elves. As a result of this relaxed atmosphere most mixed marriages between elves and other human races on Gea take place in Morantia, and this intermixing has resulted in rare dark elf individuals with traits not seen in other elves, such as facial hair in men.

After the Branding dark elves began to see the traditional elvish tattoos as an extension of Alphorian tyranny, and the tradition has since lost much of its popularity. With the areteicity laws gone, the state no longer requires any types of markings to denote social status. A large portion of dark elves now has completely untattooed temples, which sets them clearly apart from other elves.


Wild Elves

There is some debate on the exact origin of the wild elves, but what is agreed upon is that they are the descended from Alphorians exiled to Foringea during the Cold Aion. In the early Cold Aion this was almost a guaranteed death sentence, but as the climate began to warm, more and more exiled elves survived and gradually built their own society on the continent. These survivors became the first wild elves, but their ranks were later bolstered by colonists that fled into the wilds for various reasons. During the Colonial Era wild elves that refused to submit to the authority of the Alphorian Empire were driven further towards Goitia, and today they are the only elves to make permanent residence beyond the Goitian Wall.

Wild elves tend to be shorter in stature than Alphorian elves, as well as stockier and more muscular, though may still appear slight in comparison with humans. Their hair tends to be tinted red, though they are known to dye their hair which can obscure the natural color. Wild elves commonly have noticeably larger noses than other elves, and their skin is often freckled. Although these traits are often seen as signs of goblinism by high elves, there is no evidence that wild elves are any more goblinistic than the average Alphorian lowborn.

While the first ancestors of wild elves were marked with simple tattoos as exiles, their modern descendants they now sport far more tattoos than any other elvish subpopulation. These aren't limited to the temples and forehead either, but can be found on practically any body part. Many wild elven tattoo designs resemble those of the Goitian Tribes rather than those of Alphorians, but is is unclear which group has inspired which.


Magestone: Elves pt. 3 - Foringean Elves
The so far last part of the short guide to the elves of Gea. I may have omitted some details that should be here, but I'll revise the text if the need be.  As always, questions and comments and constructive criticisms are very much welcome.

Magestone: Elves pt. 1
Magestone: Elves pt. 2
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High Elves

The most areteic Alphorians, termed highborn, function as the privileged ruling class of Alphorian society, similar to the nobility of human cultures. However they only have to prove their lack of detrimental or undesirable goblinistic traits to be counted among the highborn, even if their parents were not. Thus high elves are less a people and more a social caste, although this is often lost to non-Alphorians. 

High elves are stereotypically tall (6-7 ft) and slender, the males lacking obvious masculine features of most human populations such as facial hair, a protruding brow or prominent jawline. Indeed there is little sexual dimorphism present beyond obvious sexual characteristics. This feminization of features has been explained with Elven beauty standards, but is probably equally as much a side effect of mildly goblinistic traits which have been adopted as the new normal due to their ubiquity in the population. This mild goblinization also explains the presence of pointed ear tips, along some other less obvious traits divergent from baseline humanity.

Almost all high elves are fair-skinned with light brown to blonde hair, though red and darker colored hair are sometimes seen, as long as they have been proven to to be connected to goblinistic mutations. This is believed to reflect the prevaling features of the founding population of Andirite mages and possibly the natives of pre-Ruin Alpharion as well. While the common stereotype describes high elves as blue-eyed, green, grey and hazel eyes are just as if not more common, as they are among elves in general.

High elves are the longest-living humans on Gea, though only a fraction of this longevity is innate. It is estimated that without life-extending substances highborn elves would have a maximum lifespan of about 200 years. Thanks to the alchemical formulation known as panachrest, as well as its now legalised inferior imitations, Alphorian high elves can attain lifespans in excess of 800 years. Those deemed worthy by the Kyrkos, the ruling body of Alphoria, to receive the panachrest may indeed be functionally immortal as long as they keep using it regularly.


Low Elves

To an outsider, many low elves or lowborn can be hard to distinguish from the highborn, apart from their less lavish attire and less elaborate facial tattoos. Indeed sometimes the difference may be merely the result of their parent publically voicing the wrong opinion or breaking a taboo, even getting on the wrong side of the sarcomancers responsible for evaluating their child. Juvenile delinquency can also be enough for an otherwise areteic individual to be classed as lowborn, and elven girls are know to have tried to take advantage of this to avoid the duty of bearing areteic children to a man they barely know.

Some lowborn show their more advanced goblinistic traits more distinctly, such as a very long nose, exaggeratedly pointed and large ears, very dark hair or skin tinted towards yellow or green. Other goblinistic traits, including ones related to metabolism, immunity or digestion take sarcomantic expertise to find. Mental characteristics, such as poor attention span, impulse control or ability to concentrate can also be used to determine areteicity. During the Cold Aion both goblins and lowborn elves were considered weaker-willed and intellectually inferior to the highborn. Though the situation has improved for the lowborn especially after the Librarians' Revolt, goblins still suffer from this prevailing stereotype.
Magestone: Elves pt.2 - Elves of Alpharion
Continuing the description of elves, this time the two elven subpopulations on the island of Alpharion, heart of the empire. 

Part 1 can be found here: Magestone: Elves pt. 1
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Origins


The history of the Elven race is intimately tied with the Alphorian nation. Arguably one would not exist without the other. 

At the end of the War of Ruin, most of the surviving Andirite mages took refuge on the island of Alpharion and transformed it into a safe haven by erecting an enormous magical force field known as the Aegis Megas. Unfortunately the Aegis together with the fallout of the war exposed the inhabitants of nascent Alphoria to constant high levels of background magic, which lead to an epidemic of goblinistic mutations.

To combat the goblinization of the populace a new policy was formulated to screen newborns and youths for harmful mutations. Those deemed 'areteic', i.e. free of negative goblinistic traits, were given special place in society but were obligated to only marry other areteics and produce at least five children, two of whom had to be areteic themselves. Those with non-severe of goblinism were either given limited options to marry and have children or forcibly sterilized. Those with overt goblinism, especially if they showed clear mental signs, were left to themselves but banned from having children with even "lower" areteics and treated as third class citizens.

Within a few generations this policy had produced two distinct populations separated by societal stratification: the elves and the goblins. The elves were further split into the highly areteic highborn and the less areteic lowborn. When the Cold Aion drew to its end and the colonization of the continents began, elves fractured further, eventually forming a number of clearly physically and culturally different subpopulations. Although along the centuries there has been much intermixing between these elven "subraces" as they were once called, they are still often recognizable and form an important part of modern elven identities.

In Cold Aion Alphoria the areteic status of a child or a youth was marked with paired tattoos on the temples, one received at an early age and the second on the cusp of adulthood. Lowborn elves began decorating their temples with additional tattoos, and the tradition spread partially due to the religion of Telomagism to all elves. Even today the highborn carry a heptagram as their symbol while the lowborn have a pentagram. Elves exiled to the Foringean continent and later colonists who moved there of their own volition were given a symbol of the rising sun to separate them Alpharion's inhabitants.

It is worthy of note that despite their divergent features elves still generally consider themselves human. The word 'elf' (originally "alph") was coined by Foringeans to describe the first Alphorian intruders. During early Colonial Era Alphorians began using it of wild elves while humans made no such distinction, and modernly it has entered both common and offical use in the Alphorian empire as well.

While even the highborn see elves as part of the human species, they consider themselves an improvement on the pre-Ruin humanity with more "human" qualities than the supposedly more animalistic baseline humans. One of the teachings of the Alphorian state religion of Telomagism is that the entire human race will eventually evolve into elves and other kinds of humans will disappear.


Magestone: Elves pt. 1
The elves, or rather their knowledge of magic, science and history have unintentionally become the backbone of Magestone. Thus in order to explain many of the subjects I'd like to elaborate on and of which I've been getting questions about, I need to refer to many details of elvish history and culture that I haven't properly even introduced yet. To prevent this from becoming a further problem I decided to write a kind of basic guide to the elves of Gea, so that I'll have something concrete to build upon and to refer to whenever these matters come up again.

To keep everything concise I left out a lot of details that I though might just bog things down and felt non-essential. If there is something you'd like to know more about, send me a comment or a question. Parts 2 and 3 will describe the various subpopulations of elves such as high elves and dark elves, but if there is enough interest I may follow these up with more about culture, government and so on.
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Real Archosaurs Boom
This one obscure movie from a franchise about giant mutant frogs got a new trailer, you may have heard about it. After youtube forced me to view it several times I felt like I had to do this.

Also, in case you are curious, the evidence we have from extant archosaurs suggests that open-mouthed roaring/screaming was not a things dinosaurs did, but rather did something similar to crocodilians and ratites. You can make your GMO frog monsters do whatever you like, though. Except survive pyroclastic flows, unlike male protagonists.

(The background was pretty much traced from a screencap of the trailer, the Tyrannosaurus is based on Scott Hartman's Sue skeletal and Crash McCreery's original T-rex color scheme and Owen Grady is based on Chris Pratt.)


Edit: I changed the title from "Real Archosaurs Don't Roar" because it was misleading people from the point which is closed-mouth vocalization, not making loud noises.

Edit 2: Further reading/listening: www.telegraph.co.uk/science/20…
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I wanted to let you know that from now on, I will no longer be posting works of certain paleoartistic subjects on DeviantArt. There will still probably be new paleoart uploaded in this gallery in the future, and this will not affect the spec bio art, unless at some point I deem it necessary. If I do produce paleoart not suited for dA in the future, I'll try to find some other venue to make it publicly available. 

There used to be a time I wondered why so many paleoartists were leaving dA. I no longer do. Let's hope it doesn't come to that.

Comments


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:iconfreiresousa2:
freiresousa2 Featured By Owner 1 day ago  New Deviant Hobbyist Digital Artist
Your artwork is just perfect. Clap 
Reply
:iconzerindo:
Zerindo Featured By Owner Oct 25, 2017  Hobbyist Artist
Man, am I pleased that such a talented artist like you just watched me. Thank you very much!
Reply
:iconraptorwings:
RaptorWings Featured By Owner Oct 21, 2017  Student General Artist
Thanks for joining the DinoBirds!:) (Smile) 
Reply
:icontaliesaurus:
Taliesaurus Featured By Owner Oct 10, 2017  Hobbyist Digital Artist
so, may i have permission to post a "colouration" of your manticorant?

I'm only asking because last time, you didn't really give a clear answer
Reply
:iconosmatar:
Osmatar Featured By Owner Oct 10, 2017  Professional General Artist
Sorry, I have been busy and forgot to reply. That happens to me a lot, so try to be patient with me. I wanted to check what sketch you were using, because I remember doing at least two, and I'd prefer you used the more recent one. But, with proper attribution you can post it.
Reply
:icontaliesaurus:
Taliesaurus Featured By Owner Oct 11, 2017  Hobbyist Digital Artist
so is that a yes?
Reply
:icontackycat:
Tackycat Featured By Owner Oct 5, 2017
This is all so cool. I wish I had come up with your stuff!
Reply
:iconosmatar:
Osmatar Featured By Owner Oct 10, 2017  Professional General Artist
Thanks!
Reply
:icontaliesaurus:
Taliesaurus Featured By Owner Sep 29, 2017  Hobbyist Digital Artist
I'm thinking about another "coloration" of one of your spec creatures
but I've taken your advice into account so I'm asking your permission.

is that okay...
(I'm okay if you say no)
Reply
:iconosmatar:
Osmatar Featured By Owner Oct 2, 2017  Professional General Artist
I suppose it's okay, but please let me know which one it is. I just went through your gallery, and you have Ville Sinkkonen's and Daniel Bensen's sketches attributed to me, and a bunch of my sketches attributed to Dan. I'm guessing you are getting these from the wiki, who to my knowledge doesn't have any original Spec members working on it.
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